AoeStats
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African Clearing

506002288Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 57m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1397
+14
🇲🇽 Huns · Mexico
1345
+16
🇨🇿 Burgundians · Czechia
1332
+16
🇨🇴 Maya · Colombia
1405
-18
🇨🇴 Teutons · Colombia
1321
-14
🇨🇴 Italians · Colombia
1304
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,435 13:02 25:51 47:18 ⚔ Scout Rush
41 2,337 15:35 19:53 44:37 ⛏ Fast Castle
38 2,194 13:49 18:08 39:04 ⛏ Fast Castle
37 2,107 12:48 22:47 43:05 ⚔ Archer Rush
29 1,661 15:18 20:31 44:15 ⛏ Fast Castle
28 1,604 16:09 21:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,785 28,086 15,695 4,200 70,766 74,324
20,840 26,849 13,045 3,300 64,034 77,364
31,200 12,205 14,995 800 59,200 74,291
15,420 21,338 8,610 3,255 48,623 50,712
12,995 22,265 9,140 3,400 47,800 49,165
19,910 15,394 8,150 700 44,154 44,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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