AoeStats
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African Clearing

505582943Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
1391
+13
🇺🇸 Malay · United States
1259
+19
🇲🇽 Huns · Mexico
1238
+19
🇨🇴 Maya · Colombia
1412
-20
🇨🇴 Bohemians · Colombia
1287
-16
🇨🇴 Lithuanians · Colombia
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,894 11:45 26:58 — ⚔ Archers into Skirms
38 1,721 12:38 19:30 40:23 ⚔ Archer Rush
29 1,334 11:58 29:25 — ⚔ Scout Rush
26 1,208 14:45 22:15 — ⛏ Fast Castle
24 1,087 13:23 27:17 — ⚔ Scouts into Archers
21 953 11:21 31:29 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,090 15,081 8,270 3,210 42,651 47,352
10,925 6,895 6,320 975 25,115 28,098
9,625 11,034 3,145 740 24,544 28,530
6,465 8,275 2,335 2,125 19,200 21,078
8,910 6,939 1,050 1,075 17,974 18,393
7,800 7,945 1,655 400 17,800 18,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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