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Lombardia

507520783Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 29m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1495
+15
🇦🇷 Spanish · Argentina
1430
+18
🇻🇳 Maya · Vietnam
1410
+18
🇹🇼 Mongols · Taiwan
1383
+20
🇨🇳 Vietnamese · China
1537
-21
🇨🇳 Romans · China
1457
-17
🇨🇴 Spanish · Colombia
1443
-17
🇭🇰 Teutons · Hong Kong SAR China
1423
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,186 10:09 14:49 — ⛏ Fast Castle
26 749 9:54 17:48 — ⚔ Scout Rush
2 61 — — —
1 39 — — —
1 41 — — —
1 33 — — —
0 9 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,705 4,640 2,100 500 14,945 15,239
6,150 3,680 2,260 755 12,845 14,004
0 50 0 0 50 207
50 0 0 0 50 121
50 0 0 0 50 0
0 0 0 0 0 150
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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