AoeStats
← 五花馬肉乾妹妹

Fortress

507445989Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 63m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1488
+11
🇺🇸 Slavs · United States
1375
+15
🇦🇺 Spanish · Australia
1344
+17
🇳🇱 Saracens · Netherlands
1278
+20
🇮🇳 Romans · India
1513
-21
🇹🇼 Ethiopians · Taiwan
1386
-17
🇹🇼 Mongols · Taiwan
1386
-17
🇮🇳 Burmese · India
1147
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 3,434 7:05 10:46 33:03 ⛏ Fast Castle
46 2,936 8:51 12:50 31:40 ⛏ Fast Castle
45 2,884 8:15 11:59 26:03 ⛏ Fast Castle
44 2,767 7:15 11:32 24:55 ⛏ Fast Castle
42 2,686 8:32 12:05 30:46 ⛏ Fast Castle
39 2,458 8:28 12:46 24:56 ⛏ Fast Castle
38 2,419 7:43 12:18 27:14 ⛏ Fast Castle
33 2,073 8:21 12:24 24:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,110 33,113 32,660 3,775 128,658 132,688
44,390 43,973 31,370 950 120,683 130,901
41,890 45,926 22,475 3,110 113,401 115,148
55,205 30,490 21,695 2,530 109,920 113,215
56,270 30,690 16,505 3,620 107,085 111,084
49,180 25,781 17,560 3,550 96,071 107,670
29,995 28,615 30,540 4,365 93,515 126,791
34,415 30,640 13,600 2,055 80,710 85,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.