AoeStats
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Arena

510418996Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 27m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1207
+15
🇦🇷 Celts · Argentina
1153
+17
🇦🇷 Vikings · Argentina
1130
+18
🇦🇷 Goths · Argentina
1097
+19
🇨🇱 Koreans · Chile
1256
-21
🇨🇱 Italians · Chile
1229
-19
🇨🇱 Khmer · Chile
1212
-19
🇨🇱 Byzantines · Chile
984
-21
Player eAPM Actions Feudal Castle Imperial Opening
49 1,325 10:38 20:17 —
41 1,115 11:51 14:54 — ⛏ Fast Castle
37 1,001 10:36 14:14 — ⛏ Fast Castle
27 731 10:10 14:44 — ⛏ Fast Castle
25 691 10:40 14:42 — ⛏ Fast Castle
25 684 10:36 16:12 — ⛏ Fast Castle
21 563 10:11 25:43 —
18 495 12:29 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,570 3,945 3,045 0 15,560 15,674
4,625 6,249 1,820 100 12,794 14,357
6,485 2,610 1,570 750 11,415 14,616
6,700 3,505 1,015 100 11,320 12,470
4,800 4,820 1,075 200 10,895 11,721
3,425 4,920 1,735 0 10,080 12,433
5,025 2,970 750 125 8,870 10,963
3,875 2,570 355 130 6,930 7,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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