AoeStats
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Arena

508699612Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 54m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
909
+48
🇺🇾 Byzantines · Uruguay
900
+17
🇩🇪 Aztecs · Germany
1022
-21
🇩🇪 Byzantines · Germany
823
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,592 12:50 17:13 29:20 ⛏ Fast Castle
26 1,387 10:51 19:18 32:14 ⛏ Fast Castle
13 703 11:45 21:46 35:00 ⛏ Fast Castle
10 517 13:37 20:05 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,330 13,770 21,820 3,670 67,590 77,521
27,670 16,495 20,435 1,955 66,555 70,217
23,755 15,675 12,880 4,200 56,510 66,824
16,495 11,635 9,175 1,500 38,805 44,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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