AoeStats
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Oasis

508521988Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Celts · Thailand
946
+15
🇹🇭 Teutons · Thailand
932
+16
🇧🇷 Lithuanians · Brazil
945
-16
🇺🇾 Teutons · Uruguay
911
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,738 11:00 14:35 27:44 ⛏ Fast Castle
32 2,303 10:08 17:02 34:29 ⛏ Fast Castle
32 2,281 12:20 19:42 35:05 ⚔ Scout Rush
27 1,960 11:23 20:09 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,195 39,635 16,895 3,345 115,070 117,655
35,630 27,095 28,070 3,900 94,695 154,149
41,575 16,305 27,290 4,295 89,465 114,339
21,080 29,625 12,225 2,690 65,620 86,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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