AoeStats
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Arena

510232890Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 46m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1384
+11
🇦🇺 Armenians · Australia
1325
+14
🇺🇸 Muisca · United States
1302
+14
🇨🇳 Franks · China
1319
-15
🇨🇳 Spanish · China
1297
-14
🇨🇳 Spanish · China
1204
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,000 11:46 14:40 25:27 ⛏ Fast Castle
43 1,989 10:35 15:08 — ⛏ Fast Castle
32 1,490 9:00 21:12 35:31 ⚔ Towers FC
27 1,245 11:04 15:16 30:14 ⛏ Fast Castle
23 1,054 12:13 24:07 34:50 ⚔ Archer Rush
22 993 11:02 14:43 28:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,375 19,525 14,350 3,705 57,955 66,504
26,480 9,695 16,955 950 54,080 65,159
21,980 19,720 9,110 1,880 52,690 61,746
21,740 15,560 10,330 2,850 50,480 64,249
19,505 11,999 10,185 2,380 44,069 54,423
9,425 7,990 4,395 2,940 24,750 31,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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