AoeStats
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Arena

509832309Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 22m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1226
+10
🇨🇳 Spanish · China
1194
+10
🇨🇳 Spanish · China
1102
-11
🇨🇳 Hindustanis · China
1049
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 920 9:57 14:32 — ⛏ Fast Castle
33 724 13:02 17:37 — ⛏ Fast Castle
20 441 10:53 14:56 — ⛏ Fast Castle
10 214 11:11 21:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,415 2,215 2,095 650 11,375 11,795
3,700 2,340 770 785 7,595 8,427
3,685 2,215 935 650 7,485 9,190
3,200 2,250 200 220 5,870 8,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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