AoeStats
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Arena

509829372Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 42m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1295
+13
🇦🇺 Malay · Australia
1271
+14
🇨🇳 Spanish · China
1240
-14
🇨🇳 Spanish · China
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,794 9:33 22:39 — ⚔ Towers FC
41 1,728 10:42 14:58 38:13 ⛏ Fast Castle
34 1,440 11:20 15:55 37:41 ⛏ Fast Castle
19 794 11:20 15:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,370 16,769 8,745 2,450 48,334 52,430
10,925 6,378 6,100 1,500 24,903 27,519
10,250 8,184 2,840 1,115 22,389 24,729
9,685 8,225 2,200 1,120 21,230 21,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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