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Arena

509826913Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1287
+14
🇨🇴 Muisca · Colombia
1233
+16
🇨🇳 Spanish · China
1256
-16
🇨🇳 Spanish · China
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,811 11:06 15:00 — ⛏ Fast Castle
44 1,694 8:53 12:39 — ⛏ Fast Castle
32 1,246 8:53 12:42 33:17 ⛏ Fast Castle
21 811 11:18 15:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,055 8,130 7,930 0 25,115 27,568
9,755 5,035 4,275 1,960 21,025 24,893
5,410 5,915 6,450 780 18,555 18,440
7,450 4,570 2,785 850 15,655 16,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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