AoeStats
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Arena

509610390Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 66m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1240
+15
🇨🇳 Khmer · China
1240
+15
🇨🇳 Persians · China
1229
+15
🇨🇳 Spanish · China
1266
-18
🇨🇳 Spanish · China
1224
-15
🇨🇳 Persians · China
1150
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,151 13:10 16:54 29:52 ⛏ Fast Castle
46 3,026 11:07 15:21 44:43 ⛏ Fast Castle
42 2,749 10:17 15:02 32:55 ⛏ Fast Castle
36 2,403 9:37 14:04 36:00 ⛏ Fast Castle
29 1,946 10:15 15:05 29:51 ⛏ Fast Castle
18 1,176 10:55 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,755 28,555 31,345 5,980 122,635 146,414
41,760 20,595 28,845 4,400 95,600 106,113
29,595 14,800 14,605 815 59,815 71,113
21,390 23,530 9,030 3,630 57,580 74,057
24,320 24,345 6,055 1,605 56,325 58,156
19,065 3,760 8,850 1,560 33,235 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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