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Arena

509348695Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 57m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1199
+17
🇨🇳 Franks · China
1191
+17
🇨🇳 Spanish · China
1190
+17
🇨🇳 Persians · China
1102
+21
🇭🇰 Vietnamese · Hong Kong SAR China
1258
-20
🇭🇰 Teutons · Hong Kong SAR China
1209
-18
🇷🇺 Portuguese · Russia
1201
-17
🇲🇴 Vikings · Macao SAR China
1188
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,847 10:40 14:32 37:24 ⛏ Fast Castle
44 2,545 10:44 14:21 28:51 ⛏ Fast Castle
36 2,102 10:43 14:24 30:58 ⛏ Fast Castle
28 1,635 10:56 15:28 41:30 ⛏ Fast Castle
27 1,545 11:02 15:23 30:54 ⛏ Fast Castle
22 1,290 10:45 14:43 44:29 ⛏ Fast Castle
21 1,217 12:27 16:28 27:39 ⛏ Fast Castle
18 1,042 10:23 15:21 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,655 13,770 35,970 3,100 101,495 117,557
40,860 21,145 18,060 3,850 83,915 99,389
36,425 15,635 24,445 2,550 79,055 116,701
27,840 23,643 17,925 3,625 73,033 81,039
27,200 28,663 7,210 1,975 65,048 81,419
19,460 16,660 12,640 3,450 52,210 66,596
22,635 13,155 13,765 1,730 51,285 52,377
6,225 6,845 1,550 810 15,430 18,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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