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Arena

509128807Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 56m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Khmer · Japan
1269
+13
🇯🇵 Hindustanis · Japan
1220
+15
🇹🇷 Saracens · Türkiye
1179
+17
🇯🇵 Spanish · Japan
1158
+19
🇨🇳 Spanish · China
1241
-17
🇨🇳 Bohemians · China
1230
-17
🇨🇳 Franks · China
1229
-17
🇨🇳 Persians · China
1126
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,274 10:36 14:36 31:46 ⛏ Fast Castle
35 2,016 11:40 15:53 34:56 ⛏ Fast Castle
30 1,697 11:14 15:10 35:46 ⛏ Fast Castle
25 1,429 11:14 14:34 37:43 ⛏ Fast Castle
22 1,246 11:56 15:55 30:43 ⛏ Fast Castle
19 1,106 10:40 15:20 33:40 ⛏ Fast Castle
15 826 10:18 14:47 27:03 ⛏ Fast Castle
12 704 10:40 14:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,990 10,435 36,160 4,200 84,785 97,992
20,350 40,705 19,720 2,450 83,225 93,462
35,315 8,630 23,105 950 68,000 84,175
22,390 24,090 15,790 3,450 65,720 91,720
25,260 17,950 9,285 3,750 56,245 62,977
23,270 15,195 11,705 4,705 54,875 75,232
15,985 11,975 10,655 3,725 42,340 43,761
4,070 2,065 1,150 680 7,965 10,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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