AoeStats
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Arena

510119679Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 26m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1459
+13
🇩🇪 Mongols · Germany
1439
+13
🇨🇴 Bulgarians · Colombia
1386
+16
🇳🇱 Magyars · Netherlands
1343
+17
🇹🇼 Teutons · Taiwan
1456
-17
🇨🇳 Byzantines · China
1412
-16
🇨🇳 Spanish · China
1352
-14
🇨🇳 Persians · China
1301
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,004 9:51 13:36 — ⛏ Fast Castle
33 862 11:13 14:51 — ⛏ Fast Castle
32 830 10:48 14:29 — ⛏ Fast Castle
27 696 9:59 17:15 — ⛏ Fast Castle
24 614 10:51 14:52 — ⛏ Fast Castle
13 338 — — —
10 268 — — —
9 239 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,850 7,470 1,050 300 18,670 21,353
9,175 7,090 1,825 230 18,320 19,166
8,150 6,220 685 425 15,480 19,036
6,230 3,363 2,170 1,050 12,813 12,722
3,875 2,205 250 750 7,080 8,223
1,350 250 0 0 1,600 2,114
1,000 495 0 0 1,495 1,888
900 435 0 0 1,335 1,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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