AoeStats
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Oasis

509896503Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 60m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1510
+13
🇫🇷 Saracens · France
1444
+16
🇪🇨 Ethiopians · Ecuador
1412
+17
🇮🇳 Maya · India
1363
+20
🇨🇳 Maya · China
1476
-18
1473
-18
🇭🇰 Spanish · Hong Kong SAR China
1414
-15
🇨🇳 Persians · China
1399
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,548 9:25 20:28 34:13 ⛏ Fast Castle
53 3,197 9:35 25:27 40:21 ⚔ Archer Rush
48 2,910 11:18 15:06 36:04 ⛏ Fast Castle
39 2,392 10:31 15:42 32:25 ⛏ Fast Castle
35 2,152 9:19 20:52 37:03 ⚔ Archer Rush
35 2,123 10:37 14:34 40:03 ⛏ Fast Castle
34 2,085 11:24 15:15 38:57 ⛏ Fast Castle
31 1,892 8:36 24:25 46:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,270 24,025 30,765 3,600 114,660 116,874
48,950 24,250 31,575 3,450 108,225 112,175
33,250 32,126 23,060 7,310 95,746 102,495
23,345 33,315 28,710 3,450 88,820 98,245
35,850 28,040 17,565 3,875 85,330 92,769
25,345 41,242 11,885 1,325 79,797 83,377
22,050 22,488 4,920 3,300 52,758 55,714
16,980 12,343 14,905 1,625 45,853 56,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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