AoeStats
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Arena

509865480Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1513
+12
🇭🇰 Poles · Hong Kong SAR China
1450
+14
🇭🇰 Persians · Hong Kong SAR China
1447
+15
🇭🇰 Goths · Hong Kong SAR China
1398
+17
🇫🇷 Japanese · France
1460
-16
🇨🇳 Bohemians · China
1426
-15
🇦🇺 Jurchens · Australia
1396
-14
🇮🇳 Sicilians · India
1384
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 317 — — —
52 282 — — —
46 251 — — —
45 247 — — —
34 184 — — —
32 173 — — —
31 167 — — —
22 119 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 200 0 0 1,100 1,150
550 250 0 0 800 737
650 150 0 0 800 917
550 225 0 0 775 919
650 100 0 0 750 629
550 150 0 0 700 946
600 100 0 0 700 783
450 150 0 0 600 582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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