AoeStats
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Arena

508655684Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1640
+11
🇨🇳 Jurchens · China
1617
+12
🇨🇳 Poles · China
1592
+13
🇦🇷 Gurjaras · Argentina
1521
+15
1546
-14
🇺🇸 Celts · United States
1539
-13
🇫🇷 Chinese · France
1496
-12
🇫🇮 Wu · Finland
1495
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,649 10:39 14:20 28:30 ⛏ Fast Castle
57 3,164 9:15 17:09 45:45 ⛏ Fast Castle
53 2,940 10:42 14:27 28:32 ⛏ Fast Castle
42 2,296 10:38 14:45 28:47 ⛏ Fast Castle
42 2,334 13:03 17:19 22:44 ◆ FC into Fast Imp
41 2,264 10:48 14:52 28:35 ⛏ Fast Castle
34 1,857 10:57 14:29 30:32 ⛏ Fast Castle
32 1,787 10:27 14:02 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,240 35,060 41,740 4,925 136,965 140,800
55,740 26,558 27,400 3,665 113,363 118,912
39,690 47,640 21,335 4,305 112,970 121,880
53,500 46,555 9,485 3,285 112,825 116,700
30,840 33,490 26,020 3,750 94,100 103,954
39,290 22,234 20,035 3,755 85,314 103,375
31,760 40,693 11,700 735 84,888 87,844
17,220 19,385 11,000 3,815 51,420 59,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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