AoeStats
← CrazyBen

Arena

508443523Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1515
+12
🇧🇪 Japanese · Belgium
1501
+13
🇨🇦 Khmer · Canada
1479
+14
🇭🇰 Teutons · Hong Kong SAR China
1428
+16
🇭🇰 Spanish · Hong Kong SAR China
1460
-15
🇭🇰 Japanese · Hong Kong SAR China
1456
-15
🇭🇰 Gurjaras · Hong Kong SAR China
1434
-14
🇭🇰 Aztecs · Hong Kong SAR China
1351
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,619 10:22 14:24 31:38 ⛏ Fast Castle
36 1,538 10:15 26:22 35:12 ⚔ Drush into Towers
35 1,517 10:58 — —
29 1,254 11:23 15:24 29:55 ⛏ Fast Castle
28 1,189 12:22 25:45 29:54 ⚔ Drush into Fast Imp
27 1,172 10:45 13:38 30:11 ⛏ Fast Castle
26 1,135 8:38 30:43 — ⚔ Towers FC
21 908 12:20 17:13 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,480 14,160 27,770 1,190 74,600 80,292
25,520 14,835 13,475 2,800 56,630 61,273
13,700 13,830 9,080 1,620 38,230 39,398
15,650 14,735 6,885 860 38,130 41,499
17,545 10,688 6,765 1,995 36,993 41,594
10,510 8,193 3,680 3,285 25,668 27,113
8,760 9,227 1,220 2,660 21,867 23,355
9,980 6,572 300 425 17,277 21,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.