AoeStats
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Lombardia

508441757Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 3m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1778
+9
🇨🇳 Magyars · China
1728
+10
🇫🇷 Cumans · France
1495
+20
🇹🇼 Poles · Taiwan
1429
+22
🇹🇼 Khitans · Taiwan
1625
-17
🇨🇦 Portuguese · Canada
1595
-15
🇦🇺 Shu · Australia
1577
-15
1554
-14
Player eAPM Actions Feudal Castle Imperial Opening
90 305 — — —
83 281 — — —
49 166 — — —
47 161 — — —
37 126 — — —
37 124 — — —
30 102 — — —
25 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 200 50 0 800 787
450 125 0 0 575 500
400 125 50 0 575 446
450 100 0 0 550 491
450 100 0 0 550 484
300 100 0 0 400 425
300 100 0 0 400 391
250 0 0 0 250 331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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