AoeStats
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Black Forest

507493449Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 9m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
1579
+16
🇹🇼 Malay · Taiwan
1520
+19
🇨🇳 Inca · China
1499
+20
🇨🇳 Bulgarians · China
1497
+20
🇫🇮 Wei · Finland
1654
-22
🇨🇦 Hindustanis · Canada
1591
-19
🇹🇷 Burgundians · Türkiye
1588
-19
🇫🇷 Maya · France
1496
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 639 — — —
59 584 — — —
53 524 — — —
51 498 — — —
50 490 — — —
47 462 — — —
35 349 — — —
25 242 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 575 50 0 3,375 4,143
2,750 504 0 0 3,254 3,595
2,150 525 50 0 2,725 3,182
2,000 418 50 0 2,468 2,945
1,450 875 0 0 2,325 2,718
1,625 525 0 0 2,150 2,956
1,450 416 50 0 1,916 2,237
1,300 473 50 0 1,823 2,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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