AoeStats
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Arena

507313288Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1515
+16
🇪🇸 Hindustanis · Spain
1498
+16
🇫🇷 Japanese · France
1485
+17
🇩🇪 Vietnamese · Germany
1470
+17
🇦🇷 Lithuanians · Argentina
1533
-18
🇭🇰 Teutons · Hong Kong SAR China
1520
-17
🇨🇳 Bulgarians · China
1519
-17
🇨🇱 Wei · Chile
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,765 9:42 14:13 31:28 ⛏ Fast Castle
56 2,571 9:52 14:20 42:21 ⛏ Fast Castle
51 2,342 8:44 21:04 31:39 ⛏ Fast Castle
38 1,748 14:17 24:11 34:29 ⚔ M@A into Archers
38 1,745 11:00 15:21 33:03 ⛏ Fast Castle
35 1,605 10:25 14:16 28:02 ⛏ Fast Castle
30 1,390 10:55 14:56 34:04 ⛏ Fast Castle
28 1,308 11:16 14:43 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,760 18,745 16,490 2,950 69,945 80,267
18,050 23,671 15,670 2,800 60,191 73,170
22,795 16,545 10,030 3,155 52,525 60,903
19,805 13,865 11,055 4,405 49,130 57,420
20,745 11,335 9,480 1,015 42,575 46,251
21,335 14,220 4,180 2,070 41,805 43,157
17,705 15,359 4,840 3,055 40,959 44,576
18,910 9,630 10,995 1,050 40,585 50,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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