AoeStats
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Black Forest

507265165Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 43m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
1522
+15
🇩🇪 Franks · Germany
1518
+15
🇧🇷 Italians · Brazil
1483
+17
🇫🇷 Japanese · France
1467
+18
🇦🇷 Jurchens · Argentina
1521
-17
🇩🇪 Khmer · Germany
1502
-16
🇲🇽 Chinese · Mexico
1500
-16
🇭🇰 Britons · Hong Kong SAR China
1489
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,236 11:23 15:56 23:52 ⛏ Fast Castle
48 2,085 12:42 16:15 29:24 ⛏ Fish Boom FC
42 1,825 10:57 14:49 31:24 ⛏ Fast Castle
38 1,629 10:20 15:22 30:17 ⛏ Fish Boom FC
36 1,551 11:59 14:54 29:24 ⛏ Fish Boom FC
29 1,256 11:41 15:34 28:01 ⛏ Fast Castle
28 1,216 11:28 15:11 27:11 ⛏ Fast Castle
26 1,105 11:35 15:19 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,065 16,475 17,705 895 73,140 77,090
32,260 25,295 8,570 5,300 71,425 74,804
18,995 23,317 17,275 2,630 62,217 63,404
24,835 11,144 15,720 1,800 53,499 61,910
14,520 22,400 13,425 1,765 52,110 66,758
16,865 16,907 9,885 2,840 46,497 55,138
12,445 11,285 5,890 1,240 30,860 34,823
12,275 9,462 6,500 780 29,017 31,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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