AoeStats
← CrazyBen

Arena

507257550Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 16m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1487
+15
🇫🇷 Huns · France
1442
+17
🇫🇷 Hindustanis · France
1433
+17
🇩🇪 Italians · Germany
1416
+19
🇭🇰 Britons · Hong Kong SAR China
1489
-18
🇨🇳 Bengalis · China
1466
-17
🇷🇺 Berbers · Russia
1456
-17
🇨🇳 Franks · China
1441
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 814 8:38 — —
38 623 10:52 15:13 — ⛏ Fast Castle
29 485 10:39 14:29 — ⛏ Fast Castle
26 426 11:12 15:11 — ⛏ Fast Castle
24 406 10:29 14:27 — ⛏ Fast Castle
22 372 11:19 15:01 — ⛏ Fast Castle
22 364 11:02 15:16 — ⛏ Fast Castle
20 330 10:45 15:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,075 2,280 200 200 6,755 6,731
3,700 2,420 200 300 6,620 6,288
3,800 2,175 250 300 6,525 7,132
3,300 2,530 50 100 5,980 6,708
3,075 1,540 200 750 5,565 5,813
3,000 2,130 200 200 5,530 5,457
2,700 1,560 200 0 4,460 5,686
2,625 1,355 200 0 4,180 5,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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