AoeStats
← CrazyBen

Lombardia

507103209Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 23m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
78 1,842 9:06 20:54 — ⚔ Scout Rush
47 1,118 8:12 19:10 — ⚔ Scout Rush
45 1,067 10:52 22:14 — ⚔ Archer Rush
38 887 8:56 15:39 — ⛏ Fast Castle
29 697 9:26 14:08 — ⛏ Fast Castle
27 645 10:59 15:40 — ⛏ Fast Castle
27 650 11:27 15:34 — ⛏ Fast Castle
18 419 13:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,025 2,865 500 0 10,390 11,219
4,845 3,874 1,550 100 10,369 11,235
5,065 3,731 600 645 10,041 10,739
6,550 2,360 670 100 9,680 10,293
3,525 3,043 700 750 8,018 8,119
3,875 3,006 325 200 7,406 7,827
3,125 2,135 250 265 5,775 6,233
2,550 1,553 50 355 4,508 5,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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