AoeStats
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Arabia

507060439Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 21m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1465
+12
🇰🇷 Ethiopians · South Korea
1462
+12
🇰🇷 Huns · South Korea
1439
+13
🇭🇰 Magyars · Hong Kong SAR China
1398
+14
🇫🇷 Saracens · France
1423
-15
🇲🇽 Britons · Mexico
1409
-14
🇹🇼 Italians · Taiwan
1386
-13
🇹🇼 Magyars · Taiwan
1260
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 1,407 8:58 — — ⚔ Scout Rush
56 1,217 11:22 — — ⚔ Archer Rush
51 1,108 8:51 21:40 — ⚔ Skirms into Archers
50 1,096 11:12 15:47 — ⛏ Fast Castle
48 1,042 8:57 — — ⚔ Archer Rush
46 998 9:12 — — ⚔ Archer Rush
23 498 9:27 — — ⚔ Scout Rush
8 184 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,425 4,082 1,425 0 9,932 10,663
4,070 3,494 1,200 0 8,764 9,304
5,115 3,315 50 0 8,480 9,564
4,490 3,297 400 200 8,387 8,811
4,610 3,093 150 0 7,853 9,227
3,345 2,530 685 125 6,685 6,496
2,675 2,192 595 125 5,587 5,766
650 128 0 0 778 698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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