AoeStats
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Arena

507041732Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 32m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1481
+12
🇫🇷 Japanese · France
1448
+14
🇬🇧 Malians · United Kingdom
1358
+17
🇻🇳 Bulgarians · Vietnam
1328
+19
🇨🇳 Sicilians · China
1571
-22
🇨🇳 Romans · China
1394
-16
🇨🇳 Italians · China
1333
-13
🇯🇵 Poles · Japan
1282
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,737 11:19 15:29 31:56 ⛏ Fast Castle
45 1,454 10:30 14:13 27:45 ⛏ Fast Castle
32 1,030 10:34 15:56 — ⛏ Fast Castle
29 933 11:01 14:36 28:06 ⛏ Fast Castle
26 849 11:13 14:56 28:43 ⛏ Fast Castle
23 763 10:26 14:05 30:57 ⛏ Fast Castle
23 740 9:37 13:43 — ⛏ Fast Castle
18 580 10:42 15:42 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,540 15,130 4,565 3,000 41,235 42,737
17,520 9,850 7,715 1,650 36,735 41,271
16,175 8,603 4,185 2,400 31,363 34,334
15,020 8,590 4,600 1,925 30,135 37,478
8,215 8,153 3,465 1,225 21,058 22,278
7,075 4,945 3,570 650 16,240 18,394
5,940 4,111 1,640 1,750 13,441 14,478
5,400 3,845 655 265 10,165 11,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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