AoeStats
← CrazyBen

Arena

506862388Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1609
+12
1596
+12
1594
+12
1592
+13
🇨🇳 Portuguese · China
1583
-15
1512
-12
🇫🇷 Khmer · France
1509
-12
🇩🇪 Persians · Germany
1461
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,906 10:30 13:18 32:20 ⛏ Fast Castle
54 2,770 10:10 13:39 32:29 ⛏ Fast Castle
50 2,582 10:05 13:38 51:05 ⛏ Fast Castle
43 2,211 8:37 29:02 — ⚔ Towers FC
34 1,727 9:33 14:10 31:53 ⛏ Fast Castle
33 1,670 10:04 12:47 36:10 ⛏ Fast Castle
33 1,676 8:30 22:38 28:51 ◆ FC into Fast Imp
27 1,406 11:03 14:41 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,735 24,725 28,985 2,380 93,825 99,535
39,110 11,595 21,640 3,580 75,925 78,940
29,460 23,750 10,170 1,500 64,880 67,364
30,460 20,356 9,145 1,500 61,461 69,686
24,370 21,635 9,485 1,500 56,990 63,467
18,750 13,965 7,430 2,120 42,265 48,477
12,080 8,536 1,715 3,355 25,686 29,756
12,625 7,760 2,385 600 23,370 25,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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