AoeStats
← CrazyBen

Black Forest

506837810Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1643
+14
🇹🇷 Malay · Türkiye
1510
+19
🇫🇷 Japanese · France
1503
+19
🇮🇳 Mongols · India
1483
+20
🇨🇳 Armenians · China
1738
-23
🇨🇳 Georgians · China
1618
-20
🇨🇳 Mongols · China
1505
-15
🇨🇳 Khmer · China
1474
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,575 10:30 18:45 42:24 ⛏ Fast Castle
47 2,447 10:04 13:42 28:49 ⛏ Fast Castle
46 2,400 10:03 13:44 29:59 ⛏ Fast Castle
35 1,811 9:43 23:01 39:33 ⚔ M@A into Archers into Towers
33 1,706 11:41 17:52 29:01 ⛏ Fast Castle
33 1,718 10:17 19:26 32:07 ⚔ M@A FC
31 1,621 11:43 16:48 30:10 ⛏ Fast Castle
30 1,542 11:32 15:45 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,970 18,640 32,040 3,750 109,400 124,314
18,875 45,468 33,880 4,300 102,523 117,693
33,240 26,178 28,505 3,850 91,773 97,525
35,240 25,565 20,375 3,880 85,060 96,554
29,975 30,550 8,205 4,950 73,680 78,649
24,920 23,878 16,365 4,320 69,483 72,459
17,650 26,153 14,465 1,205 59,473 63,606
13,810 18,184 7,500 2,545 42,039 45,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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