AoeStats
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Arena

506170713Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 54m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1521
+15
🇺🇸 Malay · United States
1516
+15
🇫🇷 Japanese · France
1496
+16
🇪🇨 Bengalis · Ecuador
1457
+19
🇦🇷 Vietnamese · Argentina
1509
-17
🇪🇸 Burgundians · Spain
1506
-16
🇵🇪 Poles · Peru
1493
-16
🇦🇷 Britons · Argentina
1492
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,915 10:43 18:52 24:20 ◆ FC into Fast Imp
43 2,340 8:17 18:34 33:20 ⚔ Towers FC
42 2,326 9:35 13:24 27:45 ⛏ Fast Castle
39 2,142 9:50 21:11 35:03 ⛏ Fast Castle
39 2,124 11:42 15:36 29:10 ⚔ FC into Scouts
39 2,131 8:15 20:12 42:09 ⚔ Towers FC
37 2,040 11:56 16:30 28:53 ⛏ Fast Castle
32 1,753 10:35 14:27 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,030 28,355 33,585 4,375 115,345 115,486
63,020 14,423 35,810 1,100 114,353 124,425
49,725 28,675 29,255 2,635 110,290 113,206
44,670 32,080 8,710 5,370 90,830 94,134
37,575 22,140 23,595 4,970 88,280 93,211
31,740 25,971 10,975 2,925 71,611 76,019
22,680 18,481 12,180 3,185 56,526 62,122
23,935 23,553 4,230 915 52,633 57,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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