AoeStats
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Arena

505883094Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1482
+12
🇮🇹 Persians · Italy
1467
+12
🇫🇷 Slavs · France
1413
+15
🇷🇴 Franks · Romania
1375
+17
🇹🇼 Celts · Taiwan
1389
-14
🇹🇼 Spanish · Taiwan
1388
-14
🇹🇼 Italians · Taiwan
1381
-14
🇦🇷 Khmer · Argentina
1380
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,977 11:02 13:44 36:26 ⛏ Fast Castle
41 2,557 11:08 15:18 30:26 ⛏ Fast Castle
37 2,282 10:55 14:34 32:02 ⛏ Fast Castle
33 2,042 11:48 15:46 32:53 ⛏ Fast Castle
33 2,051 11:26 15:41 30:48 ⛏ Fast Castle
32 1,997 10:24 14:34 30:19 ⛏ Fast Castle
32 2,018 11:05 14:37 27:14 ⛏ Fast Castle
23 1,453 11:33 15:28 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,465 47,945 10,835 7,725 122,970 124,409
49,855 28,670 35,530 3,065 117,120 120,590
39,860 46,785 19,255 3,780 109,680 130,292
52,895 36,570 9,895 2,735 102,095 105,466
55,725 20,200 19,470 4,200 99,595 112,667
38,645 34,180 23,195 3,450 99,470 113,440
39,025 37,170 12,560 2,105 90,860 95,460
47,435 14,230 23,360 755 85,780 89,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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