AoeStats
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Highland

505864871Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 51m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1641
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1477
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1490
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,585 10:38 21:45 42:37 ⚔ Scout Rush
48 2,464 12:11 19:47 38:10 ⛏ Fast Castle
47 2,406 8:48 21:40 37:54
41 2,112 9:35 19:50 31:01 ⚔ M@A into Skirms
37 1,901 10:14 26:04 43:05 ⚔ Archer Rush
37 1,892 8:39 23:17 34:47 ⚔ Archer Rush
37 1,895 9:44 13:11 34:40 ⛏ Fast Castle
25 1,296 12:07 16:46 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,650 15,825 37,225 3,670 112,370 113,796
30,965 24,555 14,330 4,230 74,080 84,431
27,550 26,470 15,805 1,740 71,565 73,819
19,540 22,557 11,350 2,650 56,097 56,318
23,985 16,462 12,250 1,655 54,352 58,838
13,625 19,703 14,265 575 48,168 53,065
10,505 14,803 12,855 1,935 40,098 45,018
11,530 12,396 6,325 1,500 31,751 33,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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