AoeStats
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Socotra

505862974Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 14m 49s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1570
+12
🇪🇸 Maya · Spain
1465
+16
🇫🇷 Goths · France
1451
+17
🇩🇪 Mongols · Germany
1380
+20
🇭🇰 Sicilians · Hong Kong SAR China
1586
-21
🇨🇳 Mongols · China
1565
-20
🇦🇺 Britons · Australia
1368
-12
🇲🇽 Aztecs · Mexico
1363
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 944 11:27 — — ⚔ Archer Rush
34 508 9:48 — — ⚔ Scout Rush
34 499 10:10 — — ⚔ M@A into Skirms
22 331 — — —
18 272 — — —
15 229 — — —
14 205 — — —
13 199 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 1,844 630 0 4,874 4,749
2,715 1,210 100 0 4,025 4,433
1,900 1,033 320 0 3,253 3,570
900 225 50 0 1,175 1,178
700 267 50 0 1,017 1,110
650 250 50 0 950 1,218
600 225 0 0 825 929
400 100 0 0 500 739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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