AoeStats
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Black Forest

505853880Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 68m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1464
+14
🇨🇦 Italians · Canada
1460
+15
🇹🇼 Persians · Taiwan
1449
+15
🇨🇳 Wu · China
1418
+16
🇫🇷 Japanese · France
1467
-16
🇮🇹 Mapuche · Italy
1451
-16
🇹🇷 Franks · Türkiye
1433
-15
🇮🇪 Spanish · Ireland
1364
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,560 10:55 14:32 27:26 ⛏ Fast Castle
52 3,602 11:56 15:18 31:27 ⛏ Fish Boom FC
48 3,321 10:08 26:37 37:26 ⚔ Archers into Towers
35 2,429 11:28 30:56 40:30 ⚔ Fish Boom into M@A into Skirms
29 1,983 12:26 16:17 31:31 ⛏ Fish Boom FC
28 1,892 12:03 16:58 44:33 ⛏ Fast Castle
24 1,680 13:48 17:27 37:28 ⛏ Fish Boom FC
20 1,353 11:45 16:00 29:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
69,230 29,745 43,500 6,245 148,720 167,544
24,325 40,553 32,435 8,410 105,723 154,599
45,230 39,655 13,260 6,625 104,770 122,500
44,055 24,315 19,585 2,405 90,360 109,372
33,420 26,660 27,420 2,180 89,680 102,046
17,470 31,874 21,935 3,650 74,929 91,330
20,055 23,084 15,635 4,220 62,994 70,101
21,975 24,935 8,210 2,740 57,860 61,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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