AoeStats
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African Clearing

505843086Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1670
+11
🇩🇪 Mapuche · Germany
1635
+13
🇦🇺 Turks · Australia
1534
+17
🇨🇳 Berbers · China
1482
+19
🇮🇳 Slavs · India
1595
-17
🇩🇪 Maya · Germany
1586
-16
🇦🇹 Bulgarians · Austria
1557
-15
🇫🇷 Khmer · France
1479
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,497 12:15 23:22 — ⚔ Scout Rush
49 2,036 12:58 17:00 — ⚔ FC into Scouts
46 1,910 14:01 18:19 — ⚔ FC into Scouts
43 1,810 10:44 25:13 — ⚔ Scout Rush
41 1,698 10:51 30:39 — ⚔ Skirmisher Rush
38 1,586 11:31 24:41 — ⚔ Scout Rush
37 1,553 14:06 18:10 38:07 ⛏ Fast Castle
28 1,152 12:32 33:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,800 12,044 6,775 2,635 37,254 39,224
17,705 11,073 3,095 970 32,843 37,899
13,095 11,235 6,845 960 32,135 32,078
14,535 10,085 7,250 200 32,070 33,311
11,335 6,889 6,920 950 26,094 28,127
14,885 8,311 1,895 500 25,591 26,031
7,820 9,754 4,145 1,175 22,894 22,651
4,375 4,231 925 2,260 11,791 11,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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