AoeStats
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Arena

505836441Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 70m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1707
+9
🇨🇳 Lithuanians · China
1555
+15
🇨🇳 Bohemians · China
1532
+16
🇨🇳 Poles · China
1395
+21
🇻🇳 Romans · Vietnam
1589
-18
🇩🇪 Muisca · Germany
1525
-15
🇹🇼 Slavs · Taiwan
1503
-14
🇫🇷 Japanese · France
1493
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,120 11:02 14:52 37:41 ⛏ Fast Castle
45 3,166 10:41 17:51 32:28 ⛏ Fast Castle
45 3,171 11:36 16:06 30:02 ⛏ Fast Castle
37 2,576 10:35 14:44 28:08 ⛏ Fast Castle
36 2,544 10:55 14:25 31:24 ⛏ Fast Castle
29 2,044 11:26 15:27 29:31 ⛏ Fast Castle
22 1,572 10:16 14:06 27:21 ⛏ Fast Castle
20 1,377 10:53 14:58 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,485 29,780 54,060 3,730 163,055 186,800
71,005 58,600 12,330 6,775 148,710 151,719
58,540 50,145 27,785 5,530 142,000 146,322
71,390 22,105 32,110 5,000 130,605 134,816
32,745 59,695 31,645 3,130 127,215 142,941
36,830 35,506 22,425 7,260 102,021 113,888
42,665 28,238 22,930 2,210 96,043 96,242
30,105 40,457 18,105 3,665 92,332 106,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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