AoeStats
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Black Forest

505828529Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Lithuanians · Indonesia
1808
+4
🇨🇳 Sicilians · China
1694
+7
🇨🇦 Maya · Canada
1636
+9
🇫🇷 Japanese · France
1480
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🇹🇼 Saracens · Taiwan
1486
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🇪🇸 Dravidians · Spain
1475
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🇭🇰 Turks · Hong Kong SAR China
1465
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🇨🇳 Britons · China
1425
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 3,151 11:51 16:50 29:53 ⛏ Fish Boom FC
54 2,666 10:32 14:05 30:53 ⛏ Fish Boom FC
52 2,584 10:06 16:02 23:40 ⛏ Fish Boom FC into Fast Imp
44 2,178 11:43 15:30 32:43 ⛏ Fast Castle
32 1,573 12:19 16:14 30:25 ⛏ Fast Castle
30 1,487 9:14 23:31 30:09 ⚔ Towers into Fish Boom FC
30 1,459 11:07 22:09 26:10 ⛏ Fish Boom FC into Fast Imp
20 987 12:04 22:31 35:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,955 22,686 20,490 4,250 89,381 101,249
27,290 25,640 23,035 5,050 81,015 90,168
31,150 27,288 9,055 3,300 70,793 74,438
29,085 20,175 12,655 5,720 67,635 71,849
19,835 20,925 16,855 1,210 58,825 64,942
19,210 16,689 17,255 3,485 56,639 58,772
25,840 14,720 9,245 6,260 56,065 64,385
14,550 11,802 5,550 2,815 34,717 34,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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