AoeStats
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Hill Fort

505257011Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 70m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1576
+14
🇩🇪 Saracens · Germany
1544
+15
🇩🇪 Romans · Germany
1523
+16
🇩🇪 Mongols · Germany
1502
+17
🇹🇼 Persians · Taiwan
1580
-17
🇹🇼 Magyars · Taiwan
1533
-16
🇹🇼 Mongols · Taiwan
1523
-15
🇫🇷 Khmer · France
1492
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 4,050 11:05 14:48 35:00 ⛏ Fast Castle
44 3,095 10:09 14:01 32:45 ⛏ Fast Castle
41 2,909 11:02 15:23 38:55 ⚔ FC into Archers
40 2,792 10:31 14:57 30:30 ⛏ Fast Castle
38 2,648 11:19 14:59 37:34 ⛏ Fast Castle
38 2,680 8:55 19:47 37:56 ⚔ Scout Rush
37 2,627 10:19 13:04 31:34 ⛏ Fast Castle
31 2,200 9:53 16:21 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,740 23,635 20,605 3,000 134,980 147,598
53,930 43,995 26,280 2,465 126,670 128,650
44,265 44,055 23,540 3,005 114,865 130,686
22,625 52,333 34,350 3,170 112,478 128,410
46,750 26,595 34,460 3,110 110,915 129,852
29,870 38,140 36,355 4,305 108,670 126,542
50,220 33,739 18,240 4,300 106,499 112,481
26,175 42,147 16,355 4,100 88,777 100,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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