AoeStats
← King of Manzairra

Nomad

510007909Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 33m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1636
+10
🇦🇷 Tupi · Argentina
1527
+15
🇨🇦 Hindustanis · Canada
1519
-13
🇨🇦 Teutons · Canada
1491
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,148 13:35 17:26 — ⛏ Fish Boom FC
45 1,516 13:53 17:22 — ⛏ Fish Boom FC
34 1,149 13:17 21:19 — ⛏ Fish Boom into Fire Galleys FC
22 743 12:57 17:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,775 7,131 3,950 1,605 24,461 24,727
7,700 10,051 2,570 1,050 21,371 22,655
6,670 8,533 2,260 1,080 18,543 19,104
5,620 6,040 2,380 1,210 15,250 14,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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