AoeStats
← King of Manzairra

Arena

505349922Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 52m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1454
+15
🇨🇱 Khmer · Chile
1435
+15
🇨🇱 Japanese · Chile
1286
+21
🇨🇦 Jurchens · Canada
1545
-21
🇨🇦 Spanish · Canada
1480
-20
🇨🇦 Teutons · Canada
1225
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,472 11:11 14:26 30:34 ⛏ Fast Castle
42 2,189 21:00 25:04 45:32 ⚔ Drush FC
32 1,690 9:06 27:57 45:14 ⛏ Fast Castle
29 1,518 11:01 15:27 44:31 ⛏ Fast Castle
27 1,392 10:19 14:35 30:30 ⛏ Fast Castle
26 1,368 12:25 21:43 32:49

Resources

Player Food Wood Gold Stone Spent Collected
38,850 14,775 18,875 3,855 76,355 92,726
21,480 13,515 12,000 2,890 49,885 58,170
23,005 14,735 7,605 2,780 48,125 63,364
20,395 15,880 9,420 1,150 46,845 53,867
11,475 19,093 10,035 370 40,973 43,678
19,530 9,675 6,550 2,100 37,855 40,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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