AoeStats
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Arena

508309489Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1067
+12
🇨🇱 Cumans · Chile
1061
+12
🇨🇱 Italians · Chile
1042
+13
🇨🇱 Chinese · Chile
1009
+14
🇨🇴 Ethiopians · Colombia
1030
-15
🇨🇦 Britons · Canada
986
-13
🇨🇴 Bohemians · Colombia
982
-13
🇲🇽 Tupi · Mexico
911
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,231 10:25 14:40 — ⛏ Fast Castle
32 1,293 11:55 16:02 — ⛏ Fast Castle
30 1,224 11:59 22:41 33:03 ⛏ Fast Castle
29 1,196 10:53 14:25 — ⛏ Fast Castle
28 1,153 13:01 18:06 — ⛏ Fast Castle
25 1,042 10:39 19:21 30:24 ⚔ FC into Skirms
21 876 11:37 15:56 30:08 ⛏ Fast Castle
10 393 13:38 20:01 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,130 10,465 11,555 2,950 43,100 53,030
21,055 10,860 7,535 1,500 40,950 44,663
13,675 12,470 4,840 2,170 33,155 37,505
8,650 11,085 6,835 1,500 28,070 30,769
10,325 10,470 4,260 1,150 26,205 28,828
9,785 8,005 4,620 2,830 25,240 29,525
11,685 9,300 3,925 200 25,110 29,089
5,120 7,865 4,705 1,400 19,090 20,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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