AoeStats
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African Clearing

504688383Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 64m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1099
+14
🇹🇼 Muisca · Taiwan
1066
+16
1054
+16
🇨🇴 Slavs · Colombia
1013
+18
🇨🇦 Byzantines · Canada
1099
-17
🇹🇼 Celts · Taiwan
1079
-17
🇨🇳 Persians · China
1055
-16
🇵🇪 Vietnamese · Peru
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,595 15:07 38:17 — ⚔ Fish Boom into Scouts into Towers
34 2,194 12:54 22:27 42:28 ⚔ Archer Rush
26 1,684 14:43 18:57 41:39 ⛏ Fast Castle
26 1,641 15:26 25:22 44:15 ⛏ Fish Boom FC
18 1,168 15:04 20:17 55:13 ⛏ Fast Castle
16 1,051 15:50 28:06 44:25
15 990 16:11 25:02 —
13 865 14:24 24:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,645 15,940 12,325 1,700 63,610 84,374
16,895 18,696 11,720 2,380 49,691 75,174
13,860 14,660 11,695 2,455 42,670 68,066
19,095 16,777 3,190 1,370 40,432 43,817
15,115 17,433 2,960 4,135 39,643 49,210
16,250 10,985 6,935 3,850 38,020 42,310
14,925 11,233 2,410 2,935 31,503 34,348
12,560 3,610 4,480 0 20,650 23,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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