AoeStats
← rosssmith95

Arabia

503917259Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1101
+15
🇨🇦 Byzantines · Canada
1083
+16
🇺🇸 Goths · United States
1116
-17
🇺🇸 Magyars · United States
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,446 9:25 21:29 35:49 ⚔ Archer Rush
34 1,330 9:55 20:59 — ⚔ Scout Rush
21 819 9:46 26:30 — ⛏ Fast Castle
19 747 11:24 22:34 37:45

Resources

Player Food Wood Gold Stone Spent Collected
9,830 11,783 7,545 100 29,258 29,958
12,420 9,400 3,280 1,500 26,600 28,206
9,685 6,875 2,640 1,170 20,370 26,446
6,305 6,874 1,415 1,225 15,819 17,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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