AoeStats
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Nomad

503907851Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 63m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1102
+17
🇧🇪 Cumans · Belgium
1072
+20
🇨🇦 Britons · Canada
1064
+19
🇵🇪 Huns · Peru
1141
-19
🇵🇪 Mongols · Peru
1139
-19
🇧🇷 Vietnamese · Brazil
1122
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,975 15:45 20:19 34:10 ⛏ Fish Boom FC
37 2,365 13:45 24:03 55:46 ⚔ Fish Boom into Scouts
33 2,127 12:24 27:35 47:16 ⚔ Scout Rush
28 1,795 14:30 28:58 43:01 ⚔ Fish Boom into Scouts
25 1,620 13:20 26:45 44:31 ⛏ Fish Boom
21 1,339 14:32 27:20 60:57 ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,065 29,475 16,565 4,200 82,305 88,038
36,255 21,797 19,400 3,200 80,652 86,230
14,975 27,272 14,655 1,745 58,647 66,858
20,055 10,259 13,700 4,300 48,314 50,165
15,765 16,615 6,180 3,300 41,860 43,194
13,760 14,355 8,025 4,545 40,685 42,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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