AoeStats
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MegaRandom

510249463Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 48m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
876
+13
🇪🇸 Britons · Spain
821
+16
🇺🇸 Slavs · United States
824
-15
🇮🇳 Bohemians · India
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,054 12:21 29:20 47:38 ⚔ Scout Rush
20 997 12:26 20:51 33:23 ⛏ Fish Boom FC
17 824 10:31 17:45 42:02 ⛏ Fish Boom FC
10 500 13:18 25:57 43:50 ⚔ M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,255 22,507 6,720 1,970 44,452 46,032
15,695 11,585 8,965 1,500 37,745 48,705
10,480 11,875 7,370 1,500 31,225 36,183
10,075 9,565 6,795 2,900 29,335 37,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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