AoeStats
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Arabia

509921961Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
889
+14
🇨🇿 Turks · Czechia
857
+16
🇲🇾 Gurjaras · Malaysia
879
-16
🇮🇳 Japanese · India
823
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,528 10:25 19:20 — ⚔ Scout Rush
23 1,351 9:55 24:13 49:46 ⚔ Archer Rush
9 518 15:00 20:48 43:56 ⛏ Fast Castle
7 434 9:58 21:30 — ⚔ M@A into Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,460 17,908 13,165 3,950 48,483 50,847
19,960 10,805 12,095 2,700 45,560 50,397
15,670 10,335 5,990 1,950 33,945 36,120
3,555 2,235 755 900 7,445 8,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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