AoeStats
← Ronk999

Arena

510334143Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Turks · Belarus
928
+13
🇹🇷 Koreans · Türkiye
891
+15
🇪🇸 Mongols · Spain
833
+17
🇩🇪 Teutons · Germany
944
-18
🇩🇪 Khmer · Germany
826
-14
🇰🇷 Goths · South Korea
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,174 12:44 17:11 37:18 ⚔ FC into Scouts
14 580 9:22 16:50 38:39 ⛏ Fast Castle
14 596 11:26 15:39 — ⛏ Fast Castle
14 590 13:42 23:10 37:45 ⛏ Fast Castle
13 547 12:39 16:40 — ⛏ Fast Castle
11 466 12:28 17:26 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,295 16,225 8,555 2,150 42,225 42,954
12,155 12,133 6,115 1,605 32,008 34,842
11,765 8,590 5,005 850 26,210 29,505
11,250 7,700 3,775 3,050 25,775 36,467
5,100 3,420 670 850 10,040 11,654
4,735 2,715 250 875 8,575 9,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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