AoeStats
← Ronk999

Lombardia

509886669Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 63m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
912
+16
🇩🇪 Khmer · Germany
855
+18
🇩🇪 Celts · Germany
837
+19
🇹🇷 Aztecs · Türkiye
986
-21
🇧🇴 Magyars · Bolivia
876
-16
🇹🇷 Huns · Türkiye
852
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,224 10:35 17:54 35:04 ⛏ Fast Castle
29 1,879 11:24 15:28 37:58 ⛏ Fast Castle
26 1,665 10:56 17:37 38:36 ⛏ Fast Castle
21 1,317 9:50 22:31 35:56 ⚔ Scout Rush
19 1,235 12:46 16:45 39:23 ⛏ Fast Castle
16 1,036 11:31 24:43 40:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,880 17,462 16,300 4,110 80,752 97,563
28,040 27,856 14,695 3,670 74,261 87,721
12,560 32,365 21,140 2,150 68,215 90,292
21,130 24,084 17,840 2,980 66,034 82,252
23,075 13,242 17,300 1,400 55,017 67,084
22,470 8,317 10,200 2,150 43,137 56,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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