AoeStats
← Ronk999

Arabia

509631780Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
898
+14
🇨🇴 Mongols · Colombia
867
+15
🇧🇷 Franks · Brazil
866
+15
🇩🇪 Khmer · Germany
839
+16
🇨🇳 Persians · China
879
-37
🇪🇸 Teutons · Spain
866
-15
🇨🇳 Shu · China
839
-21
🇨🇳 Tatars · China
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,660 11:42 18:10 41:28 ⛏ Fast Castle
26 1,466 11:16 15:19 36:46 ⛏ Fast Castle
25 1,378 10:46 17:36 37:25 ⛏ Fast Castle
22 1,221 11:40 22:27 38:12
21 1,188 13:24 29:03 — ⚔ Archer Rush
15 860 13:31 21:10 37:08 ⚔ Scouts FC
14 808 12:07 17:45 37:39 ⛏ Fast Castle
6 361 11:01 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,260 18,157 15,730 3,450 76,597 88,258
32,375 15,165 16,625 7,815 71,980 80,695
27,745 17,108 15,190 1,830 61,873 71,340
19,010 13,276 11,915 3,050 47,251 55,509
22,660 11,596 9,490 1,400 45,146 53,130
14,525 16,689 9,060 1,500 41,774 51,843
9,770 7,600 805 430 18,605 20,819
3,300 2,865 100 875 7,140 8,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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