AoeStats
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Arena

510076145Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1048
+12
🇨🇳 Persians · China
1042
+12
🇨🇳 Khmer · China
964
+15
🇧🇷 Slavs · Brazil
830
+22
🇩🇪 Khmer · Germany
1059
-20
941
-15
🇪🇪 Franks · Estonia
910
-13
🇦🇷 Franks · Argentina
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,419 11:21 14:28 32:02 ⛏ Fast Castle
25 1,314 10:38 18:35 32:52 ⛏ Fast Castle
25 1,309 11:46 16:18 31:40 ⛏ Fast Castle
23 1,211 11:28 15:19 34:11 ⛏ Fast Castle
23 1,209 12:19 16:30 32:07 ⛏ Fast Castle
21 1,107 13:06 19:29 27:49 ⛏ Fast Castle
18 928 10:54 15:57 30:23 ⛏ Fast Castle
15 780 11:11 20:54 51:27

Resources

Player Food Wood Gold Stone Spent Collected
74,625 13,043 31,860 5,600 125,128 143,351
38,520 30,230 16,455 1,405 86,610 91,862
30,620 16,740 27,155 1,605 76,120 78,846
28,915 19,946 12,275 1,250 62,386 69,780
21,535 17,205 10,190 2,350 51,280 89,431
23,125 17,940 6,150 1,245 48,460 55,837
21,955 15,280 6,560 3,910 47,705 52,595
12,380 14,285 5,375 1,650 33,690 37,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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